star-3d

Surface structuring for efficient 3D geometric queries
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test_s3d_sample_sphere.c (4440B)


      1 /* Copyright (C) 2015-2023, 2026 |Méso|Star> (contact@meso-star.com)
      2  *
      3  * This file is part of Star-3D.
      4  *
      5  * Star-3D is free software: you can redistribute it and/or modify
      6  * it under the terms of the GNU General Public License as published by
      7  * the Free Software Foundation, either version 3 of the License, or
      8  * (at your option) any later version.
      9  *
     10  * Star-3D is distributed in the hope that it will be useful,
     11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
     13  * GNU General Public License for more details.
     14  *
     15  * You should have received a copy of the GNU General Public License
     16  * along with Star-3D. If not, see <http://www.gnu.org/licenses/>. */
     17 
     18 #include "s3d.h"
     19 #include "test_s3d_utils.h"
     20 
     21 #include <rsys/float2.h>
     22 #include <rsys/float3.h>
     23 
     24 int
     25 main(int argc, char** argv)
     26 {
     27   struct mem_allocator allocator;
     28   struct s3d_attrib attr0;
     29   struct s3d_attrib attr1;
     30   struct s3d_primitive prim0;
     31   struct s3d_primitive prim1;
     32   struct s3d_device* dev;
     33   struct s3d_shape* sphere0;
     34   struct s3d_shape* sphere1;
     35   struct s3d_scene* scn;
     36   struct s3d_scene_view* view;
     37   unsigned sphere0_id;
     38   unsigned sphere1_id;
     39   float center[3];
     40   float st0[2];
     41   float st1[2];
     42   int N = 10000;
     43   int i;
     44   float sum;
     45   float E, V, SE;
     46   (void)argc, (void)argv;
     47 
     48   CHK(mem_init_proxy_allocator(&allocator, &mem_default_allocator) == RES_OK);
     49   CHK(s3d_device_create(NULL, &allocator, 0, &dev) == RES_OK);
     50   CHK(s3d_scene_create(dev, &scn) == RES_OK);
     51 
     52   CHK(s3d_shape_create_sphere(dev, &sphere0) == RES_OK);
     53   CHK(s3d_shape_create_sphere(dev, &sphere1) == RES_OK);
     54   CHK(s3d_shape_get_id(sphere0, &sphere0_id) == RES_OK);
     55   CHK(s3d_shape_get_id(sphere1, &sphere1_id) == RES_OK);
     56 
     57   CHK(s3d_sphere_setup(sphere0, f3(center,-1.5, 0, 0), 2) == RES_OK);
     58   CHK(s3d_sphere_setup(sphere1, f3(center, 1.5, 0, 0), 2) == RES_OK);
     59   CHK(s3d_scene_attach_shape(scn, sphere0) == RES_OK);
     60   CHK(s3d_scene_attach_shape(scn, sphere1) == RES_OK);
     61 
     62   CHK(s3d_scene_view_create(scn, S3D_SAMPLE, &view) == RES_OK);
     63   CHK(s3d_scene_view_sample(view, 0, 0, 0, &prim0, st0) == RES_OK);
     64   CHK(prim0.prim_id == 0);
     65   CHK(prim0.geom_id == sphere0_id || prim0.geom_id == sphere1_id);
     66   CHK(prim0.inst_id == S3D_INVALID_ID);
     67 
     68   CHK(s3d_scene_view_sample(view, 0, 0, 0, &prim1, st1) == RES_OK);
     69   CHK(S3D_PRIMITIVE_EQ(&prim0, &prim1));
     70   CHK(f2_eq(st0, st1));
     71 
     72   CHK(s3d_primitive_get_attrib(&prim0, S3D_ATTRIB_0, st0, &attr0) == RES_BAD_ARG);
     73   CHK(s3d_primitive_get_attrib(&prim0, S3D_ATTRIB_1, st0, &attr0) == RES_BAD_ARG);
     74   CHK(s3d_primitive_get_attrib(&prim0, S3D_ATTRIB_2, st0, &attr0) == RES_BAD_ARG);
     75   CHK(s3d_primitive_get_attrib(&prim0, S3D_ATTRIB_3, st0, &attr0) == RES_BAD_ARG);
     76   CHK(s3d_primitive_get_attrib(&prim0, S3D_POSITION, st0, &attr0) == RES_OK);
     77   CHK(s3d_primitive_get_attrib
     78     (&prim0, S3D_GEOMETRY_NORMAL, st0, &attr1) == RES_OK);
     79 
     80   if(prim0.geom_id == sphere0_id) {
     81     f3_sub(attr0.value, attr0.value, f3(center,-1.5, 0, 0));
     82   } else {
     83     f3_sub(attr0.value, attr0.value, f3(center, 1.5, 0, 0));
     84   }
     85   f3_mulf(attr1.value, attr1.value, 2.f);
     86   CHK(f3_eq_eps(attr0.value, attr1.value, 1.e-3f));
     87 
     88   /* Check that 50 percents of samples lie onto "sphere0" */
     89   sum = 0;
     90   FOR_EACH(i, 0, N) {
     91     const float u = rand_canonic();
     92     const float v = rand_canonic();
     93     const float w = rand_canonic();
     94 
     95     CHK(s3d_scene_view_sample(view, u, v, w, &prim0, st0) == RES_OK);
     96     if(prim0.geom_id == sphere0_id) {
     97       sum += 1;
     98     }
     99 
    100     CHK(s3d_primitive_get_attrib(&prim0, S3D_POSITION, st0, &attr0) == RES_OK);
    101     CHK(s3d_primitive_get_attrib
    102       (&prim0, S3D_GEOMETRY_NORMAL, st0, &attr1) == RES_OK);
    103 
    104     if(prim0.geom_id == sphere0_id) {
    105       f3_sub(attr0.value, attr0.value, f3(center,-1.5, 0, 0));
    106     } else {
    107       f3_sub(attr0.value, attr0.value, f3(center, 1.5, 0, 0));
    108     }
    109     f3_mulf(attr1.value, attr1.value, 2.f);
    110     CHK(f3_eq_eps(attr0.value, attr1.value, 1.e-3f));
    111   }
    112   E = sum / (float)N;
    113   V = sum / (float)N - E*E;
    114   SE = (float)sqrt(V/(float)N);
    115   CHK(eq_epsf(E, 0.5, 2*SE));
    116 
    117   CHK(s3d_device_ref_put(dev) == RES_OK);
    118   CHK(s3d_scene_ref_put(scn) == RES_OK);
    119   CHK(s3d_shape_ref_put(sphere0) == RES_OK);
    120   CHK(s3d_shape_ref_put(sphere1) == RES_OK);
    121   CHK(s3d_scene_view_ref_put(view) == RES_OK);
    122 
    123   check_memory_allocator(&allocator);
    124   mem_shutdown_proxy_allocator(&allocator);
    125   CHK(mem_allocated_size() == 0);
    126   return 0;
    127 }
    128