star-3d

Surface structuring for efficient 3D geometric queries
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test_s3d_sampler.c (8232B)


      1 /* Copyright (C) 2015-2023, 2026 |Méso|Star> (contact@meso-star.com)
      2  *
      3  * This file is part of Star-3D.
      4  *
      5  * Star-3D is free software: you can redistribute it and/or modify
      6  * it under the terms of the GNU General Public License as published by
      7  * the Free Software Foundation, either version 3 of the License, or
      8  * (at your option) any later version.
      9  *
     10  * Star-3D is distributed in the hope that it will be useful,
     11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
     13  * GNU General Public License for more details.
     14  *
     15  * You should have received a copy of the GNU General Public License
     16  * along with Star-3D. If not, see <http://www.gnu.org/licenses/>. */
     17 
     18 #include "s3d.h"
     19 #include "test_s3d_cbox.h"
     20 #include "test_s3d_utils.h"
     21 
     22 #include <rsys/float3.h>
     23 
     24 #define NSAMPS 4096
     25 
     26 int
     27 main(int argc, char** argv)
     28 {
     29   struct mem_allocator allocator;
     30   struct s3d_device* dev;
     31   struct s3d_scene* scn;
     32   struct s3d_scene* scn2;
     33   struct s3d_scene_view* scnview;
     34   struct s3d_shape* cbox;
     35   struct s3d_shape* walls;
     36   struct s3d_shape* short_block;
     37   struct s3d_shape* tall_block;
     38   struct s3d_vertex_data attribs;
     39   struct s3d_primitive prim;
     40   struct s3d_primitive prim1;
     41   struct s3d_attrib attr0, attr1;
     42   struct cbox_desc desc;
     43   float uv[2];
     44   size_t i;
     45   unsigned ntris, nverts;
     46   unsigned cbox_id;
     47   unsigned walls_id;
     48   unsigned short_block_id;
     49   unsigned tall_block_id;
     50   (void)argc, (void)argv;
     51 
     52   mem_init_proxy_allocator(&allocator, &mem_default_allocator);
     53 
     54   CHK(s3d_device_create(NULL, &allocator, 1, &dev) == RES_OK);
     55   CHK(s3d_scene_create(dev, &scn) == RES_OK);
     56   CHK(s3d_scene_create(dev, &scn2) == RES_OK);
     57   CHK(s3d_scene_instantiate(scn, &cbox) == RES_OK);
     58   CHK(s3d_scene_attach_shape(scn2, cbox) == RES_OK);
     59   CHK(s3d_shape_create_mesh(dev, &walls) == RES_OK);
     60   CHK(s3d_shape_create_mesh(dev, &short_block) == RES_OK);
     61   CHK(s3d_shape_create_mesh(dev, &tall_block) == RES_OK);
     62 
     63   CHK(s3d_shape_get_id(cbox, &cbox_id) == RES_OK);
     64   CHK(s3d_shape_get_id(walls, &walls_id) == RES_OK);
     65   CHK(s3d_shape_get_id(short_block, &short_block_id) == RES_OK);
     66   CHK(s3d_shape_get_id(tall_block, &tall_block_id) == RES_OK);
     67 
     68   CHK(s3d_scene_view_create(scn, S3D_SAMPLE, &scnview) == RES_OK);
     69   CHK(s3d_scene_view_sample(NULL, 0, 0, 0, NULL, NULL) == RES_BAD_ARG);
     70   CHK(s3d_scene_view_sample(scnview, 0, 0, 0, NULL, NULL) == RES_BAD_ARG);
     71   CHK(s3d_scene_view_sample(NULL, 0, 0, 0, &prim, NULL) == RES_BAD_ARG);
     72   CHK(s3d_scene_view_sample(scnview, 0, 0, 0, &prim, NULL) == RES_BAD_ARG);
     73   CHK(s3d_scene_view_sample(NULL, 0, 0, 0, NULL, uv) == RES_BAD_ARG);
     74   CHK(s3d_scene_view_sample(scnview, 0, 0, 0, NULL, uv) == RES_BAD_ARG);
     75   CHK(s3d_scene_view_sample(NULL, 0, 0, 0, &prim, uv) == RES_BAD_ARG);
     76   CHK(s3d_scene_view_sample(scnview, 0, 0, 0, &prim, uv) == RES_OK);
     77   CHK(s3d_scene_view_sample(scnview, -1, 0, 0, &prim, uv) == RES_BAD_ARG);
     78   CHK(s3d_scene_view_sample(scnview, 0, -1, 0, &prim, uv) == RES_BAD_ARG);
     79   CHK(s3d_scene_view_sample(scnview, 0, 0, -1, &prim, uv) == RES_BAD_ARG);
     80   CHK(s3d_scene_view_sample(scnview, 1, 0, 0, &prim, uv) == RES_BAD_ARG);
     81   CHK(s3d_scene_view_sample(scnview, 0, 1, 0, &prim, uv) == RES_BAD_ARG);
     82   CHK(s3d_scene_view_sample(scnview, 0, 0, 1, &prim, uv) == RES_BAD_ARG);
     83   CHK(s3d_scene_view_sample(scnview, 0.5f, 0.5f, 0.5f, &prim, uv) == RES_OK);
     84   CHK(S3D_PRIMITIVE_EQ(&prim, &S3D_PRIMITIVE_NULL) == 1);
     85   CHK(s3d_scene_view_ref_put(scnview) == RES_OK);
     86 
     87   attribs.usage = S3D_POSITION;
     88   attribs.type = S3D_FLOAT3;
     89   attribs.get = cbox_get_position;
     90 
     91   ntris = cbox_walls_ntris;
     92   nverts = cbox_walls_nverts;
     93   desc.vertices = cbox_walls;
     94   desc.indices = cbox_walls_ids;
     95   CHK(s3d_mesh_setup_indexed_vertices
     96     (walls, ntris, cbox_get_ids, nverts, &attribs, 1, &desc) == RES_OK);
     97 
     98   CHK(s3d_scene_attach_shape(scn, walls) == RES_OK);
     99 
    100   CHK(s3d_scene_view_create(scn, S3D_SAMPLE, &scnview) == RES_OK);
    101 
    102   CHK(s3d_scene_view_sample(scnview, 0.5f, 0.5f, 0.5f, &prim, uv) == RES_OK);
    103   CHK(s3d_primitive_get_attrib(&prim, S3D_POSITION, uv, &attr0) == RES_OK);
    104   CHK(s3d_scene_view_sample(scnview, 0.5f, 0.5f, 0.5f, &prim, uv) == RES_OK);
    105   CHK(s3d_primitive_get_attrib(&prim, S3D_POSITION, uv, &attr1) == RES_OK);
    106 
    107   prim1 = prim;
    108   CHK(S3D_PRIMITIVE_EQ(&prim, &prim1) == 1);
    109   prim1.inst_id = prim.inst_id + 1;
    110   CHK(S3D_PRIMITIVE_EQ(&prim, &prim1) == 0);
    111   prim1.inst_id = prim.inst_id;
    112   CHK(S3D_PRIMITIVE_EQ(&prim, &prim1) == 1);
    113   prim1.prim_id = S3D_INVALID_ID;
    114   CHK(S3D_PRIMITIVE_EQ(&prim, &prim1) == 0);
    115   prim1.prim_id = prim.prim_id;
    116   prim1.geom_id = S3D_INVALID_ID;
    117   CHK(S3D_PRIMITIVE_EQ(&prim, &prim1) == 0);
    118 
    119   CHK(attr0.type == S3D_FLOAT3);
    120   CHK(attr1.type == S3D_FLOAT3);
    121   CHK(f3_eq_eps(attr0.value, attr1.value, 1.e-6f) == 1);
    122 
    123   CHK(s3d_scene_view_sample(scnview, 0.3f, 0.1f, 0.2f, &prim, uv) == RES_OK);
    124   CHK(s3d_primitive_get_attrib(&prim, S3D_POSITION, uv, &attr1) == RES_OK);
    125   CHK(f3_eq_eps(attr0.value, attr1.value, 1.e-6f) != 1);
    126 
    127   CHK(s3d_scene_view_ref_put(scnview) == RES_OK);
    128 
    129   CHK(s3d_shape_enable(walls, 0) == RES_OK);
    130   CHK(s3d_scene_view_create(scn, S3D_SAMPLE, &scnview) == RES_OK);
    131   CHK(s3d_scene_view_sample(scnview, 0.5f, 0.5f, 0.5f, &prim, uv) == RES_OK);
    132   CHK(S3D_PRIMITIVE_EQ(&prim, &S3D_PRIMITIVE_NULL) == 1);
    133   CHK(s3d_scene_view_ref_put(scnview) == RES_OK);
    134   CHK(s3d_shape_enable(walls, 1) == RES_OK);
    135 
    136   ntris = cbox_block_ntris;
    137   nverts = cbox_block_nverts;
    138   desc.vertices = cbox_short_block;
    139   desc.indices = cbox_block_ids;
    140   CHK(s3d_mesh_setup_indexed_vertices
    141     (short_block, ntris, cbox_get_ids, nverts, &attribs, 1, &desc) == RES_OK);
    142 
    143   CHK(s3d_scene_attach_shape(scn, short_block) == RES_OK);
    144   CHK(s3d_scene_attach_shape(scn, tall_block) == RES_OK);
    145 
    146   CHK(s3d_scene_view_create(scn, S3D_SAMPLE, &scnview) == RES_OK);
    147   CHK(s3d_scene_view_sample(scnview, 0.5f, 0.5f, 0.5f, &prim, uv) == RES_OK);
    148   CHK(s3d_primitive_get_attrib(&prim, S3D_POSITION, uv, &attr0) == RES_OK);
    149   desc.vertices = cbox_tall_block;
    150   CHK(s3d_mesh_setup_indexed_vertices
    151     (tall_block, ntris, cbox_get_ids, nverts, &attribs, 1, &desc) == RES_OK);
    152   CHK(s3d_scene_view_sample(scnview, 0.5f, 0.5f, 0.5f, &prim, uv) == RES_OK);
    153   CHK(s3d_primitive_get_attrib(&prim, S3D_POSITION, uv, &attr1) == RES_OK);
    154   CHK(f3_eq_eps(attr0.value, attr1.value, 1.e-6f) == 1);
    155   CHK(s3d_scene_view_ref_put(scnview) == RES_OK);
    156 
    157   CHK(s3d_scene_view_create(scn, S3D_SAMPLE, &scnview) == RES_OK);
    158   CHK(s3d_scene_view_sample(scnview, 0.5f, 0.5f, 0.5f, &prim, uv) == RES_OK);
    159   CHK(s3d_primitive_get_attrib(&prim, S3D_POSITION, uv, &attr1) == RES_OK);
    160   CHK(f3_eq_eps(attr0.value, attr1.value, 1.e-6f) != 1);
    161   CHK(s3d_scene_view_ref_put(scnview) == RES_OK);
    162 
    163   CHK(s3d_shape_enable(cbox, 0) == RES_OK);
    164   CHK(s3d_scene_view_create(scn2, S3D_SAMPLE|S3D_TRACE, &scnview) == RES_OK);
    165   CHK(s3d_scene_view_sample(scnview, 0.5f, 0.5f, 0.5f, &prim, uv) == RES_OK);
    166   CHK(S3D_PRIMITIVE_EQ(&prim, &S3D_PRIMITIVE_NULL) == 1);
    167   CHK(s3d_scene_view_ref_put(scnview) == RES_OK);
    168   CHK(s3d_shape_enable(cbox, 1) == RES_OK);
    169   CHK(s3d_scene_view_create(scn2, S3D_SAMPLE|S3D_TRACE, &scnview) == RES_OK);
    170   FOR_EACH(i, 0, NSAMPS) {
    171     const float u = rand_canonic();
    172     const float v = rand_canonic();
    173     const float w = rand_canonic();
    174     CHK(s3d_scene_view_sample(scnview, u, v, w, &prim, uv) == RES_OK);
    175     CHK(s3d_primitive_get_attrib(&prim, S3D_POSITION, uv, &attr0) == RES_OK);
    176 
    177     CHK(prim.inst_id == cbox_id);
    178     CHK(prim.geom_id == walls_id
    179      || prim.geom_id == tall_block_id
    180      || prim.geom_id == short_block_id);
    181     CHK(prim.prim_id < 10);
    182     CHK(prim.scene_prim_id >= prim.prim_id);
    183     CHK(prim.scene_prim_id < 30);
    184     printf("%f %f %f\n", SPLIT3(attr0.value));
    185   }
    186   CHK(s3d_scene_view_ref_put(scnview) == RES_OK);
    187 
    188   CHK(s3d_device_ref_put(dev) == RES_OK);
    189   CHK(s3d_scene_ref_put(scn) == RES_OK);
    190   CHK(s3d_scene_ref_put(scn2) == RES_OK);
    191   CHK(s3d_shape_ref_put(cbox) == RES_OK);
    192   CHK(s3d_shape_ref_put(walls) == RES_OK);
    193   CHK(s3d_shape_ref_put(short_block) == RES_OK);
    194   CHK(s3d_shape_ref_put(tall_block) == RES_OK);
    195 
    196   check_memory_allocator(&allocator);
    197   mem_shutdown_proxy_allocator(&allocator);
    198   CHK(mem_allocated_size() == 0);
    199   return 0;
    200 }
    201