star-3d

Surface structuring for efficient 3D geometric queries
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test_s3d_trace_ray_sphere.c (4361B)


      1 /* Copyright (C) 2015-2023, 2026 |Méso|Star> (contact@meso-star.com)
      2  *
      3  * This file is part of Star-3D.
      4  *
      5  * Star-3D is free software: you can redistribute it and/or modify
      6  * it under the terms of the GNU General Public License as published by
      7  * the Free Software Foundation, either version 3 of the License, or
      8  * (at your option) any later version.
      9  *
     10  * Star-3D is distributed in the hope that it will be useful,
     11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
     13  * GNU General Public License for more details.
     14  *
     15  * You should have received a copy of the GNU General Public License
     16  * along with Star-3D. If not, see <http://www.gnu.org/licenses/>. */
     17 
     18 #include "s3d.h"
     19 #include "test_s3d_camera.h"
     20 #include "test_s3d_utils.h"
     21 
     22 #include <rsys/image.h>
     23 #include <rsys/math.h>
     24 
     25 int
     26 main(int argc, char** argv)
     27 {
     28   struct mem_allocator allocator;
     29   struct image img;
     30   struct camera cam;
     31   struct s3d_hit hit;
     32   struct s3d_device* dev;
     33   struct s3d_scene* scn;
     34   struct s3d_shape* shape;
     35   struct s3d_scene_view* view;
     36   const size_t img_sz[2] = {640, 480};
     37   const float radius = 2;
     38   const float center[3] = {1.0, 1.0, 0};
     39   float pos[3] = {0, 0, 0};
     40   float tgt[3] = {0, 0, 0};
     41   float up[3] = {0, 1, 0};
     42   const float range[2] = {0, FLT_MAX};
     43   float org[3];
     44   float dir[3];
     45 
     46   float proj_ratio;
     47   size_t x, y;
     48   int hit_something = 0;
     49   (void)argc, (void)argv;
     50 
     51   CHK(mem_init_proxy_allocator(&allocator, &mem_default_allocator) == RES_OK);
     52   image_init(&allocator, &img);
     53   CHK(image_setup
     54     (&img, img_sz[0], img_sz[1], img_sz[0]*3, IMAGE_RGB8, NULL) == RES_OK);
     55 
     56   CHK(s3d_device_create(NULL, &allocator, 0, &dev) == RES_OK);
     57   CHK(s3d_scene_create(dev, &scn) == RES_OK);
     58   CHK(s3d_shape_create_sphere(dev, &shape) == RES_OK);
     59   CHK(s3d_sphere_setup(shape, center, radius) == RES_OK);
     60   CHK(s3d_scene_attach_shape(scn, shape) == RES_OK);
     61   CHK(s3d_scene_view_create(scn, S3D_TRACE, &view) == RES_OK);
     62 
     63   f3(org, 1.0, 1.0, -4);
     64   f3(dir, 0.0, 0.0, 1);
     65   CHK(s3d_scene_view_trace_ray(view, org, dir, range, NULL, &hit) == RES_OK);
     66   CHK(!S3D_HIT_NONE(&hit));
     67   CHK(eq_epsf(hit.distance, 2, 1.e-6f));
     68 
     69   f3(pos, 0, 0, -10);
     70   f3(tgt, 0, 0, 0);
     71   f3(up, 0, 1, 0);
     72   proj_ratio = (float)img_sz[0] / (float)img_sz[1];
     73   camera_init(&cam, pos, tgt, up, (float)PI*0.25f, proj_ratio);
     74 
     75   FOR_EACH(y, 0, img_sz[1]) {
     76     float pixel[2];
     77     pixel[1] = (float)y / (float)img_sz[1];
     78     FOR_EACH(x, 0, img_sz[0]) {
     79       const size_t ipix = (y*img_sz[0] + x)*3/*RGB*/;
     80 
     81       pixel[0] = (float)x/(float)img_sz[0];
     82       camera_ray(&cam, pixel, org, dir);
     83       CHK(s3d_scene_view_trace_ray(view, org, dir, range, NULL, &hit) == RES_OK);
     84       if(S3D_HIT_NONE(&hit)) {
     85         ((uint8_t*)img.pixels)[ipix+0] = 0;
     86         ((uint8_t*)img.pixels)[ipix+1] = 0;
     87         ((uint8_t*)img.pixels)[ipix+2] = 0;
     88       } else {
     89         struct s3d_attrib attr;
     90         float normal[3] = {0.f, 0.f, 0.f};
     91         float tmp[3];
     92         float len;
     93         float dot;
     94 
     95         f3_normalize(normal, hit.normal);
     96         CHK(s3d_primitive_get_attrib
     97           (&hit.prim, S3D_GEOMETRY_NORMAL, hit.uv, &attr) == RES_OK);
     98         f3_normalize(attr.value, attr.value);
     99         CHK(f3_eq_eps(normal, attr.value, 1.e-3f));
    100 
    101         f3_add(pos, org, f3_mulf(pos, dir, hit.distance));
    102         CHK(s3d_primitive_get_attrib
    103           (&hit.prim, S3D_POSITION, hit.uv, &attr) == RES_OK);
    104         CHK(f3_eq_eps(pos, attr.value, 1.e-3f));
    105 
    106         len = f3_len(f3_sub(pos, pos, center));
    107         CHK(eq_epsf(len, radius, 1.e-3f));
    108         CHK(f3_eq_eps(f3_mulf(tmp, normal, radius), pos, 1.e-3f));
    109 
    110         dot = absf(f3_dot(normal, dir));
    111         ((uint8_t*)img.pixels)[ipix+0] = (uint8_t)(dot*255.f);
    112         ((uint8_t*)img.pixels)[ipix+1] = (uint8_t)(dot*255.f);
    113         ((uint8_t*)img.pixels)[ipix+2] = (uint8_t)(dot*255.f);
    114         hit_something = 1;
    115       }
    116     }
    117   }
    118   CHK(hit_something == 1);
    119 
    120   /* Write image */
    121   CHK(image_write_ppm_stream(&img, 0, stdout) == RES_OK);
    122   image_release(&img);
    123 
    124   CHK(s3d_device_ref_put(dev) == RES_OK);
    125   CHK(s3d_scene_ref_put(scn) == RES_OK);
    126   CHK(s3d_shape_ref_put(shape) == RES_OK);
    127   CHK(s3d_scene_view_ref_put(view) == RES_OK);
    128 
    129   check_memory_allocator(&allocator);
    130   mem_shutdown_proxy_allocator(&allocator);
    131   CHK(mem_allocated_size() == 0);
    132   return 0;
    133 }
    134